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Old Jul 20, 2005, 08:45 PM // 20:45   #1
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Default Dmg showing, new interface?

Ok, i would love it very much if gw would incorpert a way to see what ur team is doing dmg wise. So that u can find out who is the weak link in the party. Im tired of running hoh, and team areans and having to figure out that this warrior or this ranger or this other dude isnt doing correct dmg/healing. Another thing, is we need to see what type of mana people have; come on now, u allow us to see health why not allow us to see the mana of our party?

WoW had a 3rd party interface that greatly made it a whole lot funnier and easier to play. Im sure gw is capable of allowing us to change the interface to allow us to turn on/off dmg listing of every player.

Also, the capabiltys to click on a player in party; and seeing there skills equpied in tool bar/attribute points would greatly be helpful.

I think all these ideals, and would boost the playabilty of this game.
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Old Jul 20, 2005, 08:46 PM // 20:46   #2
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Good idea and moved to the appropriate forum.
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Old Jul 20, 2005, 08:53 PM // 20:53   #3
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I just wonder how it would go about showing degen rates and stuff like that, but I'm sure they could do it. People would just need to keep in mind that many classes aren't mean for just damage dealing, some mesmers, necros, or even rangers for example. It wouldn't really be able to show out how many hexes, conditions, or how useful they were in-battle me thinks. Still a good idea though.
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Old Jul 20, 2005, 08:58 PM // 20:58   #4
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We definately need an indicator to show how much mana our allies have. Many a times do we run into situations when the caster runs out of mana and forgets to tell us. If there was some skinny bar under the Health bar showing us how much mana they have left then we would know to rest or use some enchantment to make their mana regen go up. This would also help with people who work with henchmen and need to know how much mana their monks have left.
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Old Jul 20, 2005, 09:02 PM // 21:02   #5
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Quote:
Originally Posted by hahman14
We definately need an indicator to show how much mana our allies have. Many a times do we run into situations when the caster runs out of mana and forgets to tell us. If there was some skinny bar under the Health bar showing us how much mana they have left then we would know to rest or use some enchantment to make their mana regen go up. This would also help with people who work with henchmen and need to know how much mana their monks have left.
VERY nice idea.
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Old Jul 20, 2005, 09:09 PM // 21:09   #6
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Quote:
Originally Posted by hahman14
We definately need an indicator to show how much mana our allies have. Many a times do we run into situations when the caster runs out of mana and forgets to tell us. If there was some skinny bar under the Health bar showing us how much mana they have left then we would know to rest or use some enchantment to make their mana regen go up. This would also help with people who work with henchmen and need to know how much mana their monks have left.
that is a great idea, it would definetly make being a monk or ele easyer and people would be doing a lot less "heal" "nuke" because they would be able to see the energy right on their screen
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Old Jul 20, 2005, 09:14 PM // 21:14   #7
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i can see this help alot for necro's who bring blood ritual "oh that ele is running low blood ritual wee ^^
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Old Jul 20, 2005, 09:41 PM // 21:41   #8
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This idea is great, it adds a whole new dimention to game play, It would also be nice to see the enemy's energy your targeting as well. It would really help a necro to do steals.
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Old Jul 20, 2005, 09:54 PM // 21:54   #9
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Quote:
Originally Posted by hahman14
We definately need an indicator to show how much mana our allies have. Many a times do we run into situations when the caster runs out of mana and forgets to tell us. If there was some skinny bar under the Health bar showing us how much mana they have left then we would know to rest or use some enchantment to make their mana regen go up. This would also help with people who work with henchmen and need to know how much mana their monks have left.

just put a xx/yy label at the end of the HP bar...
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Old Jul 20, 2005, 10:30 PM // 22:30   #10
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they could make the party interface numbers instead of a red life bar that way you could see their energy and life
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Old Jul 20, 2005, 10:32 PM // 22:32   #11
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That's dumbing down the game though. I mean, part of the challenge in the game comes from needing to pay attention to what your teammates are doing and to communicate your actions and conditions.
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Old Jul 20, 2005, 10:35 PM // 22:35   #12
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Quote:
Originally Posted by Zubrowka
That's dumbing down the game though. I mean, part of the challenge in the game comes from needing to pay attention to what your teammates are doing and to communicate your actions and conditions.
Having an energy line is no "dumber" than having a health line, really. Yes, you should communicate and people do despite having the life line visual. It's just another nice enhancement, not truly dumbing it down.
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Old Jul 20, 2005, 10:35 PM // 22:35   #13
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I like the whole idea in general, that could be very usefull, and i don't see any major flaw about that.
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Old Jul 21, 2005, 01:10 AM // 01:10   #14
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I think that the first part of this is horrid. The "weak link" may be countering spells and preventing tons of damage. A well time powerblock is a great thing, shutting down an enemy caster, yet will show as nothing. Likewise, the warrior that ends up TAKING damage while tanking using a defensive stance is doing his part just fine - not everyone needs to be dealing massive damage. This idea will just lead to errors, as you can't determine what the effect of delaying the spammed Reversal of Fortune for 60 seconds is, or what an energy drain is "worth" in damage.

Last edited by Epinephrine; Jul 21, 2005 at 03:35 AM // 03:35..
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Old Jul 21, 2005, 01:24 AM // 01:24   #15
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Quote:
Originally Posted by Aniewiel
Having an energy line is no "dumber" than having a health line, really. Yes, you should communicate and people do despite having the life line visual. It's just another nice enhancement, not truly dumbing it down.
I think this is off-topic, if it is sorry, I just couldn't resist.

If there was no health line the only way to see the damage would be to watch them get hit and you dont even know how much damage they were taking.

But an awesome counter to that would to add blood flying out depending on the damage, then it would be rated M for mature.
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Old Jul 21, 2005, 01:30 AM // 01:30   #16
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Sounds good. Might stop some bad times.

Monk:
My energy is 2 of 43
My energy is 3 of 43
My energy is 5 of 43
Wait!!!!!

Warrior:
I'm attacking Jade armor!
My health is 436 of 580
My health is 224 of 580
I have spectral agony on me!
My health is 4 of 580
WTF MONK!!!!11

Monk:
I said wait!

Warrior:
.....
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Old Jul 21, 2005, 01:33 AM // 01:33   #17
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Quote:
Originally Posted by chameleon03
Also, the capabiltys to click on a player in party; and seeing there skills equpied in tool bar/attribute points would greatly be helpful.
can someone say control freak? some people like to keep their builds a secret, and this would ruin almost all privacy.
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Old Jul 21, 2005, 01:39 AM // 01:39   #18
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Quote:
Originally Posted by Aniewiel
Having an energy line is no "dumber" than having a health line, really. Yes, you should communicate and people do despite having the life line visual. It's just another nice enhancement, not truly dumbing it down.

Yea, I'm fine with an energy line. Just no hex or condition indicators.
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Old Jul 21, 2005, 02:17 AM // 02:17   #19
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I'd like to see health and energy indicators for allies and enemies. In the case of enemies, tho, it'd be interesting if the indicators were "coarse" ie. just High, Medium, Low. It'd also make it a bit less cluttered. (The "Bars" can just consist of 3 dots each)

I'm also interested in seeing what damage my allies are doing, merely to compare it with my own damage :P

Finally, it'd be nice to have the Skill Indicator icons in your party bar as well, so you can see what skill your party members are activating at a glance. (as if you had targeted them, etc)

Of course, what I would -really- prefer is to have better graphical and visual cues for skills, spells, and the status of your allies. I'd rather watch the 3d display than have to stare at the HUD all the time. The limping animation, the emote for shouts, etc, are all good starts. But every condition, hex, spell, attack should be clearly recognisable from the graphics. It'd be tricky, but that's the (unattainable?) ideal.
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Old Jul 21, 2005, 04:49 AM // 04:49   #20
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Quote:
Originally Posted by Aniewiel
Having an energy line is no "dumber" than having a health line, really. Yes, you should communicate and people do despite having the life line visual. It's just another nice enhancement, not truly dumbing it down.
I didn't say I like the health bars either. Without them being a monk would be far more of an art. As it is, monks spend most of the time staring at the bars, with little need to read the situation.

It would be interesting if there's Illusion of Health spell that makes you (and you teammates) think you have more health than you actually have--and a Hypochondriac spell that does the opposite. Pure illusions.
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